| 9th Kyū | Beginner — first exposure to technique |
| 8th Kyū | Beginner — building movement vocabulary |
| 7th Kyū | Intermediate — deepening principles |
| 6th Kyū | Intermediate — applying under pressure |
| 5th Kyū | Intermediate — partner work, principle focus |
| 4th–2nd Kyū | Advanced — refining applications |
| 1st Kyū | Pre–Black Belt |
| Shodan | 1st Dan — foundation understood, study begins |
Grades run 9 → 1 (beginner to advanced), then Dan grades. Shodan is not a destination — it means you understand enough to truly start.
The foundational curriculum of Bujinkan Ninpo Taijutsu. Nine schools. One transmission. 9th Kyū to Shodan and beyond.
Kyū grades run from 9 (beginner) down to 1, then Shodan (1st degree black belt). Setting your rank filters each section to show only what you have covered so far — with everything above your current level hidden until you earn it.
A quick orientation before you train
Budo2go is a reference companion for Bujinkan Ninpo Taijutsu — the nine-school system transmitted by Soke Masaaki Hatsumi. It covers the Ten Chi Jin Ryaku no Maki curriculum from 9th Kyū through Shodan and beyond.
It is a reference tool, not a substitute for a teacher. Nothing here replaces training under a qualified Bujinkan instructor. Use it to study before class, review after class, and reinforce what your teacher has shown you.
Kyū grades run from 9 (beginner) down to 1 (advanced), then Dan grades begin. Shodan — 1st Dan — means you have understood the basic principles. It is the beginning of real study, not the end.
Each module card shows the grade level at which that material is formally introduced in the curriculum. Content at a higher grade than yours is still worth reading — but focus your training on what your teacher has shown you.
30 modules
SHIZENTAI — THE NATURAL BODY
Stand upright. Shoulders back, chest open, head level. Neck and jaw carry no tension. Knees very slightly soft — weight drops into the feet, not locked into the legs.
CHUSHIN-SEN — THE CENTRELINE:
An imaginary line from the crown of the head through the Tanden, between the feet, into the ground. Every kamae is built around this line. When it is straight, power moves freely through the body. When it is broken, you are already compromised.
KOSHI / HARA / TANDEN:
Koshi = the pelvic region. The engine of the body. All power in Ninpo Taijutsu originates from the Koshi. Hara = the lower abdomen. Tanden = the point three finger-widths below the navel — the centre of gravity.
BALANCE OF EFFORT AND EASE:
The standard for all kamae. Structure without sacrificing mobility. Not military posture — readiness without performance.
TRAINING DRILL:
Two minutes standing in Shizen. Eyes open first — feel where tension lives. Then close your eyes. Without visual reference the body reveals where it is compensating. That is exactly where you work.
THIS IS NOT GYMNASTICS:
It is a controlled fall that uses the diagonal arc of the body to absorb momentum without impact to the joints.
MECHANICS — STEP BY STEP:
1. From Shizen or Ichimonji, step forward onto the lead foot.
2. Place the OUTSIDE EDGE of the lead forearm on the ground — not the palm, not the shoulder tip. The outside edge of the forearm is the contact point.
3. Tuck the chin COMPLETELY before weight comes forward. This is non-negotiable.
4. The roll follows a DIAGONAL ARC from the outside forearm edge across to the opposite hip. Not over the spine. Not straight forward.
5. As the roll completes, use momentum to bring you to your feet in a low kamae — not standing upright.
ZENPO NAGARE vs ZENPO KAITEN:
Zenpo Nagare (9K) is the flowing fall — more passive, receiving a throw. Zenpo Kaiten (also 9K, refined at 7K) is active — you initiate the roll. Same mechanics, different application.
SILENT ARRIVAL:
If the landing makes noise, the arc is wrong. A correct roll is near-silent. The sound tells you where the mechanics are failing.
MECHANICS:
1. Tai Sabaki first — step to the outside of the attack line.
2. As you step, the lead forearm rises in an upward arc.
3. Contact is at mid-forearm — not the wrist, not the elbow.
4. The arc extends at full reach — a short block loses the angular advantage.
5. The forearm ROLLS through the attack — it does not stop it. The rolling motion is what redirects.
THE FULL EXTENSION PRINCIPLE:
Contact the strike at the furthest point you can reach — the angle is greatest there and requires the least force. Blocking close to your body requires much more force to redirect the same strike.
FLOWING INTO THE COUNTER:
As the block completes, your body is already positioned outside the opponent's structure. The same motion that completes the Jōdan Uke positions you for Omote Gyaku, Atemi, or entry. They are one movement, not two.
COMMON ERROR:
Arm bent at impact — loses the arc and meets force with a weak angle. The arm should be near-straight at the moment of contact, rolling through and past.
MECHANICS:
1. Tai Sabaki first — step to the outside.
2. Lead forearm drops in a downward arc.
3. Contact at mid-forearm, near-straight arm.
4. The arc carries the attack down and past, not into you.
5. Against kicks: intercept at the shin, not the foot — before full extension of the kick where its power peaks.
GRAVITY ASSISTS:
The downward motion works with gravity. Less muscular effort is needed than Jōdan Uke. Use this — do not fight it with a stiff arm.
INTO THE THROW:
As the forearm redirects a low kick or body strike downward, the opponent's weight is momentarily forward and low. This is the exact setup for Osoto Gake or Harai Goshi. The block and the throw setup are one action.
AGAINST KICKS:
Do not wait for the kick to reach you. Intercept at the shin — at approximately 70% of the kick's travel — where you can affect it and before it has full momentum.
FROM SHIZEN:
Step back with your right foot. Lower your hips slightly — settle into the posture, do not squat. Back straight, not leaning forward or back.
THE LINE:
Heels aligned on a single line pointing at the opponent. Back foot at 90 degrees. Front foot pointing forward. Both feet shoulder-width apart laterally. 70% of weight on the back leg.
THE ARMS:
Left arm forward, slightly bent at elbow, pointing toward the opponent's chest — not a passive guard, a threat. Right hand drawn back near the right ear, loaded. The space between the hands is not empty — it is the channel through which force travels.
THE STRUCTURE TEST:
Have a partner push on your front hand. The force should travel through your arm, shoulder, hip, and into the back foot. If your structure collapses, the connection is broken somewhere. Find it and fix it.
COMMON ERROR:
Hips protruding backward breaks Chushin-Sen. Weight too far forward loses the back-foot anchor. The back straight must mean spine vertical, not chest out.
FROM ICHIMONJI:
Turn your right foot 90 degrees to your right. Shift all weight onto the right leg until centred directly over the foot. Bring the left knee up toward the opponent — not to the side, toward them.
THE BALANCE AXIS:
Push DOWN through the standing leg and UP through the crown simultaneously. You are not balancing on a static point — you are actively maintaining a dynamic vertical axis. The moment you try to manage the sway rather than eliminate it, you lose.
THE FREE LEG:
Left foot at approximately knee height. Knee pointed toward the opponent. This leg is a loaded weapon — available to kick, to step, to block a low attack, or to place anywhere on the ground without telegraphing.
ARMS:
Both hands in guard. Neither dropped. The reduced base increases the importance of upper body stability.
THE BALANCE ERROR:
Most beginners let the hip of the raised leg drop. This tilts Chushin-Sen. The hip of the raised leg must stay level with the standing hip — the whole pelvis remains horizontal.
THE GOGYO NO KATA — FIVE ELEMENTAL FORMS:
Chi (Earth), Sui (Water), Ka (Fire), Fu (Wind), Ku (Void). These are not five techniques — they are five modes of engaging. The same kata body at each grade, understood differently.
THE FORM — STEP BY STEP:
1. Begin in Shizen no Kamae.
2. Step forward with the right foot into Ichimonji no Kamae as the opponent strikes.
3. Receive with Jōdan Uke Nagashi — the forearm rises in an arc and flows the strike past.
4. Immediately, without pause, drive forward with a right Fudō Ken to Suigetsu (solar plexus).
5. The Fudō Ken is not a second action — it is the continuation of the receiving motion. Receive and counter are one.
THE QUALITY OF EARTH:
Earth does not adjust or negotiate. Once committed, it carries through. In Chi no Kata, the decision to respond is made before the motion begins. There is no hesitation between the receive and the counter.
BOTH SIDES:
At 9K: right side and left side. The left side is not a mirror exercise — it is a separate study. The leading hand changes; the dynamic of the technique changes with it.
GOGYO SHOSHIN:
At 9K there is also Gogyo Shoshin — the introduction to all five forms as a single practice. This establishes the framework before each form is developed individually.
OYA GOROSHI — KILL THE THUMB:
Every grip has one structural weakness: the thumb. The thumb cannot rotate as far as the fingers — it is the weak point of any grab. Omote Gyaku exploits this.
THE MECHANICS:
1. Uke grabs your right wrist with their right hand.
2. Place your left hand on the back of Uke's grabbing hand, thumb pressing the back of their hand toward their little finger side.
3. Your right hand rotates — thumb going DOWN and OUTWARD (away from Uke's body).
4. The rotation passes through the gap in the grip at the thumb.
5. As the wrist rotates, Uke's elbow rises, shoulder drops, and their whole structure follows.
6. Continue the circular motion to the ground — do not stop at elbow height.
THE CIRCLE PRINCIPLE:
The grip is a circle. Every circle has a weak point. In Omote Gyaku the weak point is at the thumb. Do not try to break out of the grip — rotate through its weakness.
KUZUSHI:
Apply Omote Gyaku after Kuzushi — a strike to Suigetsu, a pull, or a step that takes Uke off-balance first. A centred opponent can resist. An off-balanced one cannot.
OMOTE TSUKI GYAKU:
At 9K you also learn Omote Tsuki Gyaku — the same technique preceded by a counter-strike. The strike disrupts Uke's focus; the lock follows immediately.
FROM SHIZEN:
Take a half step back with either foot. Feet slightly wider than shoulder-width, slightly turned out. Symmetric — this is not a linear stance, it is a square one.
THE CROSS:
Both arms forward, crossed at the wrists at chest height. Thumbs point up. The cross covers the centreline — the most dangerous attack line. Neither hand is dominant; neither hand is passive.
JŪMONJI UKE:
When an attack comes, the crossed wrists redirect it to either side by rotating the cross. The X intercepts and deflects in one motion.
STRUCTURE TEST:
Stand in Jūmonji and have a partner push on both forearms equally. The force should pass through both arms symmetrically through the stance into the ground. If one side collapses, the bilateral structure is not yet correct.
TRANSITION:
From Jūmonji, both hands are already forward. Strikes, locks, and throws all emerge from the same position — this is why it is in the Kihon Happō Sanpo forms.
THE STRUCTURE:
Stance similar to Ichimonji — back foot stepped out, weight distributed, back straight. But the arms change entirely.
THE REAR HAND:
Raised to ear level and cocked. In Gyokko Ryū, this hand holds a Boshi Ken (thumb weapon) or Shito Ken (fingertip). This is not a generic guard — the rear hand in Doko is weapon-specific. The tiger is ready to strike with a precise tool.
THE FORWARD HAND:
Low, threatening the body. Not raised in guard — extended and threatening. Combined with the high rear hand, the opponent cannot defend both simultaneously.
THE INTENT:
Doko is not a waiting posture. The Ichimonji practitioner receives. The Doko practitioner has already decided to counter. The difference is visible in the body. Train Doko until the intent is in the posture itself, not performed for it.
FROM GYOKKO RYŪ:
Doko no Kamae is a Gyokko Ryū posture. The specific weapon held in the rear hand varies by technique but the principle is constant — the rear hand is loaded, not empty.
OYA GOROSHI — THE UNIVERSAL PRINCIPLE:
Every grip has one weak point: the thumb. Oya Goroshi means "kill the thumb" — not literally, but structurally. The escape always moves through the thumb gap.
THE MECHANICS:
1. Uke grabs your wrist — right hand on right wrist (Katate Dori).
2. Do not pull. Pulling tightens the grip and meets strength with strength.
3. Rotate your wrist: thumb moves DOWN and TOWARD Uke — through the gap at their thumb.
4. The rotation passes through the weakest point of the grip.
5. As the escape completes, immediately position for the next action.
RYOTE DORI — BOTH WRISTS GRABBED:
One wrist at a time. Oya Goroshi to one side simultaneously applies pressure to the other grab, weakening both. Apply the escape to the dominant grip first.
THE DIRECTION:
Always rotate toward the thumb — not away from it. Away from the thumb tries to pull against the fingers; toward the thumb exploits the gap. This single direction is the difference between effort and technique.
AFTER THE ESCAPE:
Tehodoki is not a finishing technique. It creates freedom. What follows is technique — Omote Gyaku, atemi, Tai Sabaki. Train the escape as the first movement of the counter, not as a standalone.
THE EIGHT FUNDAMENTAL METHODS:
SANPO NO KATA — THREE STRIKING/POSITIONING FORMS:
1. Ichimonji no Kata — receive and counter from Ichimonji guard
2. Hichō no Kata — receive and counter from Hichō one-leg posture
3. Jūmonji no Kata — receive and counter from Jūmonji cross guard
GOHO NO KATA — FIVE GRAPPLING FORMS:
4. Omote Gyaku — outward wrist reversal (through the thumb)
5. Omote Tsuki Gyaku — outward wrist reversal with counter-strike
6. Ura Gyaku — inward wrist reversal
7. Muso Dori — both hands control
8. Musha Dori — warrior capture
Note: The curriculum at 9K includes Omote Gyaku Henka and Take Ori as extensions. At 8K, Oni Kudaki and Ura Gyaku variations are developed further.
THE KATA STRUCTURE:
Each Sanpo form: Uke attacks → Tori receives with kamae and Uke Nagashi → Tori counters.
Each Goho form: Uke grabs or strikes → Tori applies joint control.
HENKA — VARIATIONS:
Omote Henka at 9K introduces the principle that each form generates variants. The eight forms are starting points, not ending points.
HATSUMI SOKE:
"Kihon Happō is the most important thing in Bujinkan. If you master Kihon Happō, you understand all the Bujinkan."
THE 9K FOUNDATIONS — SIX TOOLS:
FUDŌ KEN (不動拳) — Immovable Fist:
Conventional vertical clenched fist. Strike with the two knuckles of index and middle finger. Drive from the elbow, not the shoulder. Hold the fist relaxed until the moment of impact — clench only on contact. Power from hips and legs through a relaxed arm.
SHUTO KEN (手刀拳) — Sword Hand:
The edge of the open hand, from little finger base to wrist. Strike with the entire edge as a unit. Used against the neck, forearm, and leg.
BOSHI KEN (母指拳) — Thumb Fist:
The thumb extended between the first and second finger. Penetrates nerve clusters and pressure points that a fist cannot reach. Targets: throat, Kasumi, Suigetsu.
SHITAN KEN (指端拳) — Fingertip Fist:
Extended fingertips striking as a unit. Targets soft tissue: solar plexus, throat.
SHIKAN KEN (指間拳) — Extended Knuckle:
Middle knuckle of the middle finger extended. Single-point penetration to pressure points.
THE 8K ADDITIONS:
Sokki Ken, Shuki Ken, Sokuho Yaku, Sokuho Gyaku — foot and leg weapons added at 8K.
KEN TAI ICHI-JO:
Strike and body are one. Upper body relaxed until impact. Power originates from Koshi. Drive from the elbow, not the shoulder — the elbow is the driver.
THE SIX DIRECTIONS (9K):
1. Mae Naname Migi — forward diagonal right
2. Mae Naname Hidari — forward diagonal left
3. Yoko Migi — lateral right
4. Yoko Hidari — lateral left
5. Ushiro Naname Migi — rear diagonal right
6. Ushiro Naname Hidari — rear diagonal left
THE PRINCIPLE:
Move diagonally, not backward. Backward movement keeps you on the attack line. Diagonal movement takes you off it while closing or maintaining the distance you need for the counter.
TIMING:
Move BEFORE the attack arrives if possible — read the intent, not the motion. If you wait for the motion, you are already reacting to committed force. Tai Sabaki is most effective when it is a response to intent.
THE FORWARD DIAGONAL:
Mae Naname — forward and to the outside — is the most used. It takes you off the line, moves you outside the opponent's structure, and closes distance simultaneously. From here, every major technique in the system is available.
INTEGRATION:
Tai Sabaki is not separate from technique — it is the first movement of every technique. Uke Nagashi begins with Tai Sabaki. Omote Gyaku begins with Tai Sabaki. Nage Waza begins with Tai Sabaki.
THE THREE UKE NAGASHI (9K):
— JŌDAN UKE (上段受け): High reception. Upward circular arc redirects attacks aimed at the head and face. The forearm rises, rolls through the attack line, and carries the strike up and past. The Tai Sabaki step to the outside precedes it.
— GEDAN UKE (下段受け): Low reception. Downward circular arc redirects attacks aimed at the body and legs. Mirror of Jōdan Uke applied downward.
— CHUDAN UKE (中段受け): Mid reception. Added at 7K. Redirects attacks to the mid-body from inside or outside.
UKE = RECEIVE. NAGASHI = FLOW:
The block is the beginning of the counter, not a separate action. As the forearm redirects, your body is already entering. The opponent's structure is open in the moment of the redirect — that is your window.
TAI SABAKI FIRST:
The block is always the second action. Tai Sabaki takes you offline first. You are already off the attack line when the forearm redirects. This is why a smaller person can block a much stronger one — they are not meeting the force, they have already avoided most of it.
FOREARM NOT FIST:
The forearm redirects, not the fist. The arm is a lever. Contact point is approximately mid-forearm. The rotation of the forearm through the strike is what creates the deflection.
THE QUALITY OF WATER:
Water takes the shape of any container. It does not fight its environment. In Sui no Kata, you are not blocking the attack — you are moving around it to the outside.
THE FORM:
1. Begin in Shizen.
2. As the opponent strikes, step to the OUTSIDE — not away from the attack, but to the space beside the striking arm.
3. Gedan Uke Nagashi redirects the strike downward as you step outside.
4. From outside their structure: counter to the back of the head, ribs, or back — targets they cannot easily protect from this position.
THE OUTSIDE POSITION:
Standing outside the opponent's lead arm: they cannot strike you with their far hand without turning. Their near arm has just been redirected. You have a clear path to their back, neck, and ribs. This is the position Sui no Kata trains you to reach automatically.
THE DIFFERENCE FROM CHI:
Chi meets the attack and drives through it. Sui moves around the attack and strikes from outside. Both use Uke Nagashi — but the direction of Tai Sabaki is different. Chi: forward into the attack. Sui: outside and beside the attack.
THE QUALITY OF FIRE:
Fire responds to the presence of fuel with immediate consumption. It does not plan or wait. In Ka no Kata, the opponent's attack is the fuel — your entry is instantaneous.
THE FORM:
1. Begin in Shizen.
2. As the opponent commits to their strike, enter directly INTO the attack — step inside their guard.
3. Jōdan Uke Nagashi redirects as you enter, taking the forearm inside the attack arm.
4. From inside their guard: strike to Suigetsu, Jinchū, or apply Omote Gyaku — you are already past their primary weapon.
DE-AI — MEETING THEM COMING IN:
The entry window is specific: after the opponent has committed to the strike, before the strike reaches full extension. Too early and they can change. Too late and the strike has already arrived. Ka trains the timing to find this window.
THE DIFFERENCE FROM CHI AND SUI:
Chi drives through the centre. Sui moves outside. Ka enters inside — directly into the space the opponent has opened by attacking. All three use Uke Nagashi with different Tai Sabaki directions.
MAAI — DISTANCE MANAGEMENT:
Ka requires closer starting distance than Chi or Sui. If you are too far, the entry closes the wrong gap. Train your Maai awareness with this form.
THE QUALITY OF WIND:
Wind cannot be grabbed. It flows around an obstacle and continues beyond it. In Fu no Kata, you make three contacts with the opponent in rapid succession — each one flowing into the next without stopping.
THE FORM:
1. Begin in Shizen.
2. First contact: Jōdan Uke Nagashi redirects the incoming strike.
3. Second contact: immediate strike to the open target created by the first redirect.
4. Third contact: follow-through to the next available target as their structure adjusts to the second contact.
5. Each contact is simultaneous with the next movement — receive and counter are interleaved, not sequential.
THE CONTINUOUS PRINCIPLE:
There is no pause between the three contacts. If the first contact requires you to stop and set before striking, the principle is not yet correct. The contacts flow.
WIND CANNOT BE GRABBED:
If you stop after the first or second contact, you become a fixed point the opponent can respond to. The continuous movement — three contacts — means you are never stationary long enough to be countered.
TRANSITION FROM THE OTHER FORMS:
Chi uses one decisive action. Sui uses repositioning. Ka uses entry. Fu uses continuity — three actions in the time the other forms use one.
THE QUALITY OF VOID:
The void is not empty. It contains everything. Ku is not nothing — it is readiness that has released attachment to a specific form. The practitioner who has absorbed Chi, Sui, Ka, and Fu does not choose between them. The correct form arises.
THE FORM:
There is no fixed movement sequence in Ku no Kata. You begin in Shizen. The opponent attacks. You respond with whatever is appropriate — which may be Chi, Sui, Ka, Fu, or something that contains elements of all four.
PREREQUISITE:
Ku cannot be trained until the other four are automatic. If you must think about which form to use, Ku is not yet available to you. The automaticity of the first four forms is the precondition for the fifth.
THE MUSHIN CONNECTION:
Ku no Kata is the physical expression of Mushin — no-mind. The practitioner does not choose a response. The response arises from the situation itself, through a body that has trained the other four forms into reflex.
IN PRACTICE:
Train Ku no Kata as free response. A partner attacks randomly. You do not decide in advance. What arises is what arises. Over time, the quality of what arises reflects the depth of training in the other four.
9K NAGE WAZA:
OSOTO GAKE (大外掛け) — Large Outer Hook:
Your lead leg sweeps behind Uke's back leg as you push their upper body backward. Timing: as their weight comes onto the leg you are sweeping. A premature sweep catches no weight — it deflects off. The upper body push and the leg sweep are simultaneous.
HARAI GOSHI (払腰) — Sweeping Hip:
Your hip enters inside Uke's hip as you unbalance them forward. Your leg sweeps their legs from beneath. Kuzushi is the throw — the hip and leg sweep complete what the unbalancing begins. If the Kuzushi is correct, very little force is needed for the sweep.
HARAI GOSHI HENKA:
9K also includes a variation of Harai Goshi — adapting the throw to a different attack or grab setup.
8K ADDITIONS:
GANSEKI NAGE (巌石投げ) — Rock Throw: Wrist lock that carries Uke's arm up and over in a rotational throw. Emerges naturally from Omote Gyaku and Musha Dori.
UCHI MATA (内股) — Inner Thigh: Leg sweeps from inside.
KUZUSHI FIRST — ALWAYS:
A throw without Kuzushi is a strength contest. Take the balance completely, then the throw completes itself. This is the universal principle.
9K GYAKU WAZA:
TAKE ORI (竹折) — Bamboo Break:
Both hands control Uke's arm. One hand at the wrist pushing inward, the other at the elbow levering outward. The elbow joint is taken to its structural limit — bone on bone, not muscle on muscle. Uke must tap or the joint fails.
O GYAKU (大逆) — Large Reversal:
Applied when Uke resists Omote Gyaku by countering with elbow pressure. O Gyaku reverses the direction — wrapping Uke's arm and taking the shoulder into a lock from above.
8K ADDITION — ONI KUDAKI (鬼砕き) — Demon Crusher:
Elbow lever applied inward and downward simultaneously. Combines elbow compression with wrist rotation. Applied as Uke attempts to punch or push.
THE BONE PRINCIPLE:
All Gyaku Waza work by bringing a joint to the end of its anatomical range. The technique does not require strength — it requires position. Bone on bone contact, not muscle against muscle. A strong opponent can resist muscular force; they cannot resist a joint taken to its geometric limit.
KUZUSHI FIRST:
No Gyaku Waza works on a centred opponent. Strike, redirect, or off-balance first — then apply the lock. The sequence is always: Kuzushi → lock.
THE NINE METHODS:
1. TE HODOKI — wrist escape (Oya Goroshi through the thumb)
2. TAI HODOKI — body escape (drop weight, change structure)
3. OYA GOROSHI — kill the thumb (universal rotation principle)
4. KO GOROSHI — kill the fingers (finger-joint pressure to release)
5. KOSHI KUDAKI — hip smash (hip driven into the grab to break structure)
6. KERI KUDAKI — kick to break (direct kick to the grabbing arm or body)
7. GYAKU TE — reverse hand (turn the grab into a lock on the grabber)
8. FURI HODOKI — shake release (explosive rotation of the whole body)
9. KAERI HODOKI — return release (specific escape from rear holds)
FREEDOM BEFORE TECHNIQUE:
The sequence is: escape → position → technique. Not escape → technique. After escaping, take the position you need. Do not try to transition directly from hold to technique — that is where errors compound.
KOSHI KUDAKI AND KERI KUDAKI (7K):
These two are specifically listed in the 7K curriculum alongside Tehodoki. Koshi Kudaki uses the hip against the grabbing arm's structure. Keri Kudaki uses a kick — usually to the inside of the knee or the forearm — to break the grab.
TRAIN THE HARDEST GRABS:
A technique that works on a light grip is not trained. Train Hajutsu Kyuho against grips that are genuinely difficult to escape. The measure is: can you apply it when someone is determined to hold you?
THE THREE MUTO DORI FORMS:
ICHIMONJI MUTO DORI:
Step 45 degrees offline as the sword descends. The angle removes you from the cutting line while the step closes distance. Your outside arm rides down the sword arm as you enter — control the sword arm, not the sword. From here: counter-strike, lock, or takedown.
HIRA ICHIMONJI MUTO DORI:
Step deeply offline — further than Ichimonji. Both hands come outside the sword arm. The deeper offline angle allows both arms to control without being in the cutting path.
JŪMONJI MUTO DORI:
Enter forward directly — into the cut. The Jūmonji cross guard intercepts the descending sword arm at the wrists. The forward entry closes distance before the cut has power.
THE CORE PRINCIPLE — ENTER THE CUT:
Move INTO the weapon, not away from it. Away keeps you at the distance where the sword is most dangerous. Into the weapon closes the distance to where the sword has no power and your hands have all the advantage.
ANGLE REMOVES YOU FROM THE LINE:
The 45-degree diagonal step is both the escape and the entry simultaneously. You are no longer on the cutting line AND you are close enough to control the attacker. This is the geometry that Muto Dori teaches.
APPLICATION TO ALL TECHNIQUE:
The same geometry — enter at an angle, close distance, control the attacking limb — applies to any attack. Muto Dori is not special; it is the general principle made visible by the severity of the weapon.
THE PRINCIPLE — KEN TAI ICHI-JO:
Strike and body movement are one. You do not stop, set, then strike. The strike is the body movement.
THREE CORE PRINCIPLES:
1. TARGET — strike specific anatomy, not general area. Suigetsu, Kasumi, Jinchū — each has a different effect. Striking beside the target achieves nothing.
2. ANGLE — the same target struck from different angles produces different effects. Learn the optimal angle for each target.
3. KIME — total commitment at the moment of contact. Relax until contact, contract at contact. Power is not in tension — it is in the release of it at the correct moment.
TSUKI — THRUSTING STRIKE:
From Ichimonji no Kamae: right Tsuki drives from the rear hand forward. Hip rotation generates power. The elbow leads until extension — then the forearm snaps through. Full extension at contact. Drive through, not to, the target.
UCHI — CUTTING STRIKE:
Shuto Ken, Haito Ken — the cutting hand moves in an arc, the edge making contact at the end of the arc where velocity is highest.
CLOSE RANGE:
Atemi is most effective at close range — where the strike is hardest to see, where it takes least travel time, and where the softest anatomical targets are accessible.
THE MAJOR KYŪSHO:
HEAD (Atama):
— TENTŌ (天倒): Crown of the head, indentation at the very top. Direct pressure: neurological disruption.
— KASUMI (霞): The temple. Shuto Ken or Fudō Ken. Concussive target.
— JINCHŪ (人中): Directly under the nose, above the upper lip. Upward strike — immediate pain response, eyes water, head goes back.
— GANKOTSU (眼骨): The chin. Upward strike snaps the head back.
— HAPPA (八葉): Both ears struck simultaneously with cupped palms. Pressure disruption to inner ear and eardrums.
NECK (Kubi):
— AMADO (天道): The side of the neck — carotid artery and vagus nerve. Shuto Ken or Boshi Ken. Rapid blood pressure change.
TORSO (Dō):
— SUIGETSU (水月): Solar plexus. Primary 9K target. Diaphragm spasm: immediate inability to continue. Fist or fingertips driving in and slightly upward.
— KYOKOTSU (胸骨): Sternum. Direct impact disrupts breathing.
— BUTSUMETSU (仏滅): Below the ribs on either side. Shuto Ken or knee.
INDIVIDUAL VARIATION:
Exact locations and sensitivity vary between individuals. What disrupts one person may not affect another in the same way. Train Kyūsho with a partner to calibrate — do not assume from theory alone.
THE SEQUENCE:
Strike → structural gap opens → technique begins. This is not a choice: in application, the technique begins in the gap Atemi creates. Without the Atemi, the gap may not exist.
THREE SEQUENCES FROM KIHON HAPPŌ:
1. ATEMI INTO OMOTE GYAKU:
Uke grabs your wrist. Before applying Omote Gyaku, strike Suigetsu with your free hand or drive an elbow to their bicep. Their grip weakens in the disruption. Now Omote Gyaku has a loose grip to work with, not a fixed one.
2. ATEMI IN ICHIMONJI NO KATA:
As Uke attacks, Jōdan Uke Nagashi redirects — and the redirecting forearm itself becomes Atemi to their arm. Then Fudō Ken to Suigetsu. Two Atemi in one form: the block and the counter.
3. ATEMI INTO NAGE WAZA:
To enter for Harai Goshi, an Atemi to Kasumi or Jinchū startles Uke upright. That uprightness is the moment you enter for the hip throw. The throw requires a specific postural response from Uke — Atemi creates it.
BEGIN AND END WITH ATEMI:
The old principle: begin with Atemi, end with Atemi. The first Atemi opens the technique. The last Atemi ensures the technique has concluded.
THE FOUR FOUNDATIONAL UKEMI (9th Kyū):
1. ZENPO NAGARE — forward flow
2. USHIRO NAGARE — backward flow
3. YOKO NAGARE — side flow
4. ZENPO KAITEN — forward roll
UNIVERSAL PRINCIPLES ACROSS ALL UKEMI:
— Chin tucked. Always. The chin is the first line of head protection.
— Never brace with a straight arm. The arm edge guides; it does not stop.
— Move toward the fall, not away from it. Fighting momentum increases impact.
— Arrive with Zanshin — the fall ends in kamae, not in a heap.
UKEMI AS MOVEMENT:
Each Ukemi form is also a movement method. Zenpo Kaiten enters under a high strike. Yoko Nagare moves laterally out of a throw. Ushiro Nagare escapes a forward push. Learn each as escape first, then as attack entry.
SOLO PRACTICE:
Train each form solo until the mechanics are automatic. Only then add a partner. If you need to think during Ukemi, it is not yet trained — it must be reflex.
SETTING UP THE FALL:
As weight shifts backward — from a push, a throw, or a trip — lower your centre immediately. Do not fall with a straight back. Begin rolling before you lose control.
MECHANICS:
1. Chin tucked. Tuck more than you think you need to.
2. Drop to one hip first — this starts the diagonal arc.
3. Roll across the diagonal: hip → spine → opposite shoulder. Never straight down the spine.
4. As the shoulder contacts, push with that arm to complete the rotation.
5. Come to your feet or to a low kamae — do not stop on your back.
DIAGONAL ARC:
The same principle as Zenpo Kaiten. The spine is not a rolling surface — the diagonal from hip to opposite shoulder is. If the roll goes straight back, the neck takes impact.
THE CHIN:
The chin tucked prevents the head from hitting the ground. This is not optional. In a real fall at speed with the chin untucked, the consequences are serious.
TRAINING:
Begin from seated. Roll back slowly, maintaining the diagonal. Only add standing starts when the seated mechanics are correct.
AS A FALL — THE MECHANICS:
1. As you are taken sideways, bend the knee on the falling side immediately.
2. Lower your centre — do not fall from full height.
3. Forearm and hip contact the mat SIMULTANEOUSLY. Two points, not one. This distributes the impact.
4. Do not brace with a straight arm. The arm edge, not the palm.
5. Go with the direction of force — fighting the fall increases impact.
YOKO NAGARE AS MOVEMENT (Ryu Sui Ikki, 8K):
The same lateral flow used as ukemi can be used to move under an attack, change level suddenly, or reposition from a grab. Flow like water finding the lowest point.
THE COMMON ERROR:
Most beginners break the fall with the hand alone, taking all impact on the wrist. Both the forearm AND hip must land together. Practice slowly until the timing is correct before adding speed.
ZANSHIN:
After the fall, come up or stay low — but be aware. The fall does not end the encounter.
ZANSHIN DEFINED:
Zanshin (残心) — remaining heart, remaining awareness. After any technique, any fall, any movement, awareness does not stop. The physical action completes; the mind does not stand down.
IN UKEMI PRACTICE:
Every roll, every fall, ends in kamae. Not in standing upright. Not in a rest position. In the posture of readiness — eyes on the space, structure engaged.
DIRECTIONAL AWARENESS:
Throughout the roll, know where forward is. Not just at the end — throughout. This is trainable. A common drill: call out which direction is "forward" to a partner immediately on completing a roll. If you do not know instantly, the Zanshin is not yet there.
EYES OPEN:
The eyes stay open through the entire roll. Beginning practitioners instinctively close their eyes. Train against this. What you cannot see, you cannot respond to.
THE STANDARD:
Arrive already in the next position. Not resetting — arriving. The fall ends and you are ready, not recovering.
5 modules
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9 modules
The living philosophy beyond technique
Sources and acknowledgements